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Difference between revisions of "2"

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The number that comes before three, but after [[one]]. It is not directly before [[4|four]], despite several theories to the contrary made by [[King Harkinian]].
 
The number that comes before three, but after [[one]]. It is not directly before [[4|four]], despite several theories to the contrary made by [[King Harkinian]].
  
Two is mentioned frequently by characters from [[CD-i]] games, including [[Link]], [[King Harkinian|the King]], and [[Zelda]]. Elsewhere, two has significance as the number that shows a sequel, such as Ghostbusters 2, Super Mario Bros. 2, and [[Sonic]] 2.
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Two is mentioned frequently by characters from [[CD-i]] games, including [[Link]], [[King Harkinian|the King]], and [[Zelda]]. Elsewhere, two has significance as the number that allows people to identify things as a sequel, such as Ghostbusters 2, Super Mario Bros. 2, and [[Sonic]] 2.
 
 
  
 
[[Image:TwoOfThreelolcats.jpg|thumb|Even lolcats understand the importance of two.]]
 
[[Image:TwoOfThreelolcats.jpg|thumb|Even lolcats understand the importance of two.]]

Revision as of 07:21, 31 May 2009

The number that comes before three, but after one. It is not directly before four, despite several theories to the contrary made by King Harkinian.

Two is mentioned frequently by characters from CD-i games, including Link, the King, and Zelda. Elsewhere, two has significance as the number that allows people to identify things as a sequel, such as Ghostbusters 2, Super Mario Bros. 2, and Sonic 2.

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Even lolcats understand the importance of two.