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Capcom vs. SNK 2

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Basic info

There can be no other game like this in history; this is the only game when you have the choice of choosing any fighting. But this game isn't like the annoying Shit out there, it gives different methods of defense, attack, and power up. But it still focuses on which boss you will fight depending on your skill, ability, and use of groove(s) which are fighting styles of course. But it sucked a lot when it didn't come out for the dreamcast in America because PlayStation was beating its ass.

Story

In 2001 our fellow rivals Kyo and Ryu are once again back for more ass kicking action! But this time, whoever wins will win One-Million dollars (pinky on the corner of the lip) so they can buy whatever they an want. But sadly, you have two shitheads that ruin everything once you were almost at the end. But don't worry! You can defeat in order to restore every thing back to normal but you won't get your million dollars because everyone was hurt in that incident.

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One-million dollars you say?

Grooves

This game has a lot of these making it more comfortable for the player to play, so here they are now:

  • C-groove:This scheme is based on the first street fighter alpha using 3 super gauges, dash, level 2 super canceling, counter attack, tactical recovery and roll.
  • A-groove:This is a "Custom Combom" from street fighter alpha 2 and 3 using 2 super gauges, dash, safe fall, roll, counter attack and "Custom Combo" mode.
  • P-groove:This scheme is based on street fighter III using parries, dash, tactical recovery, hop, and super canceling.