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Editing Capcom vs. SNK 2

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*'''A-groove''':This is a "Custom Combom" from street fighter alpha 2 and 3 using 2 super gauges, dash, safe fall, roll, counter attack and "Custom Combo" mode.
 
*'''A-groove''':This is a "Custom Combom" from street fighter alpha 2 and 3 using 2 super gauges, dash, safe fall, roll, counter attack and "Custom Combo" mode.
 
*'''P-groove''':This scheme is based on street fighter III using parries, dash, tactical recovery, hop, and super canceling.
 
*'''P-groove''':This scheme is based on street fighter III using parries, dash, tactical recovery, hop, and super canceling.
*'''S-groove''':Based on the KoF'94 scheme using manual-gauge charging, unlimited supers at low health, run, evasion (dodge-roll), counterattack, tactical recovery, and hop.
 
*'''N-groove''':Based on the KoF'97 scheme using 3 supergauge stocks, MAX mode, run, roll, hop, safe fall, counterattack, and counter movement.
 
*'''K-groove''':Based on both Samurai Shodown and Garou: Mark of the Wolves scheme using a '''RAGE''' gauge, just defended (reverse parry), run, safe fall, and hop.
 
*'''EX-1 and 2''': it's a customization of any groove you want, it can only hold 2 of them.
 
*(if you separate the first six grooves into two groups, you get [[Capcom|CAP]] and [[SNK]]).
 
== bugs/mistakes ==
 
There is only a few bugs in the arcade version when some of the characters have a higher difficulty or the background is spazzing out because it's 3-D. One mistake is having some characters '''NOT''' re-sprited which is obviously [[Capcom|Morrigan]] on the list including a few Capcom characters looking like the Alpha sprites.
 
== Other ==
 
This trailer.
 
{{Vid|w0f-BNZNO_U}}
 

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